What is Game
An activity that is designed for a purpose. It involves the experience of play by creating its own world.
Published in Chapter:
Investigating Current Sustainability Issues Through Play and Future Scenarios: Play to Save
Ervin Garip (Istanbul Technical University, Turkey) and Ceren Çelik (Istanbul Technical University, Turkey)
Copyright: © 2022 |Pages: 20
DOI: 10.4018/978-1-7998-6725-8.ch012
Abstract
The concept of sustainability has started to take place in researches in the current period. At present, where urbanization continues rapidly, the idea of sustainability has become a necessity rather than an option. At this point, it is critical to address these current problems in design education. Sustainability should also take its place in design education. Based on these concepts, a studio structure was created at Istanbul Technical University, Department of Interior Architecture with third-year students as participants in 2021. The project is about the scope of sustainability awareness in future scenarios by teaching children the idea of sustainability. The studio proposes future scenarios with play experience and develops the idea by using scenario-based design as a design methodology. Participants were asked to design a play that creates alternatives to discuss sustainability through their works. Using this potential, the studio aimed to convey the importance of environmental sustainability to new generations in future scenarios.
More Results
A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome ( Salen & Zimmerman, 2004 ).
A separate, rule-based activity that the participant freely engages in with a lusory attitude.
Baranowski and colleagues defined games as “a physical or mental contest with a goal or objective, played according to a framework, or rule, that determines what a player can or cannot do inside a game world” (2008).
a physical or mental contest, played according to specific rules, with the goal of amusing or rewarding the participant.
A tool with design goals (e.g., boss fights, winning) that requires interaction with an environment—virtual or real—and can include simulated elements of reality (e.g., gravity, momentum) but is not limited by parameters of the real world. Games are governed by rulesets (both designed and emergent), take full advantage of imagination and creativity, often include scoring criteria and/or measurable win/loss outcomes (e.g., competitive among multiple players, collaborative with all players working to beat the game, an individual competing against the game or herself), and are explicitly directed toward playfulness .
A simulation in which people are part of the model and their decisions partially determine the outcome.
A fictitious, whimsical or artificial situation in which players are put in a position of conflict. Sometimes players square off against one another and at other times they are on the same side and are pitted against other teams.
Each contest in the Survivor program consists of a different game. These games measure elements such as power and balance. The winners of the games are rewarded.
Published in Chapter: Survive in Rating Battles; From: Handbook of Research on Transmedia Storytelling and Narrative Strategies
probability based play integrating linear narratives
A game is a learning strategy. The game Chess is used as a part of pedagogy to drive the idea home to the management students in several business schools. Games like Carom and Table Tennis originated in India were played by the British military officers which have later become management training pedagogies with definite objective of skill, mental alertness, and the speed along with calculations.